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GCMRDs can be used to save processing resources and transmission bandwidth in many types of single-user display applications such as virtual reality, video-telephony, simulators, and remote piloting.
We have integrated two complementary eye trackers in a virtual reality helmet to simultaneously 1) detect saccade onsets with very low latency and 2) track the gaze with high precision albeit higher latency.
In a series of experiments we demonstrate the system's capability of detecting saccade onsets with sufficiently low latency to make scene changes while a saccade is still progressing.
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